|2 - 4 players|
Pay on arrival, or pay online£
Notorious killers Samuel Howard and Anthony Chambers had been convicted and locked away in the renowned Crimson Moor Maximum Security prison for life but news has been rife recently about the disappearance of inmate Chambers from his cell, number 13.
Only the most dangerous and threatening criminals are put away in Crimson Moor and when you are imprisoned in that cell, for crimes you did not commit, you notice clues have been left as to how Chambers managed to break free.
Do you have what it takes to solve the clues and escape?
Warning: Themes in is room are not suitable for children or people with nervous dispositions.
Teams - 2 to 4 people
Difficulty - 5/5
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Who can come
Guests aged 16 and up can attend. Guests aged 10 - 15 can attend with adults.